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Old Oct 02, 2006, 04:21 PM // 16:21   #481
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I don't think 15^50 will be worth 100k, even in the first hour after release. They're a lot more common than +30 HP mods... I have a bunch of 15^50 weapons in storage right now waiting to be salvaged and stuck on nice skins. I'm sure many people have done likewise.

Which means there won't be a crazy-high demand for them: this change wasn't a surprise. I think they'll be somewhere from 10 to 25k. The most expensive items will be rare skins, particularly low-req rare skins. Nothing else will be worth any money, plain and simple.
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Old Oct 02, 2006, 04:30 PM // 16:30   #482
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I would say: chinese ppl in ascalon inter1 will try to sell for 100k+10 ectos ;D

but 10-25k ? there are ppl like me without bad skins with 15^50 who want their 15^50 upgrade for some weaps. i think it will be a bit more expansive.
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Old Oct 02, 2006, 04:31 PM // 16:31   #483
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Here's an angle not yet covered in this thread:

The intrinsic size of the economy isn't going to change by this, only the nominal size, thanks to existing high value items devaluating. If anything, the intrinsic size will increase because some upgrades will become worthless. That sounds odd, but think about it: people will 'merc' more items and add gold to the economy.

Since everyone will be spending less gold per upgrade bought from other players, doesn't it stand to reason that on average, everyone will have more gold that they can flush down goldsinks like titles (keys, ale) and armor? That is, everyone except the die-hard farmers, who will see the rivers of gold flowing their way drying up to a trickle. This change to the salvage system will just lead to a redistribution of wealth.

Now, someone explain to me why this is a bad thing? Average players will be able to do more with the cash they pick up while playing. ANet has my vote.
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Old Oct 02, 2006, 04:34 PM // 16:34   #484
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Originally Posted by Mordakai
The fact people spent 40k (just an example, I don't know current prices) for Ghail's Bone Staff, when you can simply make your own for much less, proves to me people will spend big buck on a Gold item, even if it's the same stats (and skin) as a White!

(and yes, I agree that's crazy. But then again, I think farming skins is crazy, too, so what do I know?)




Sorry, you're wrong. You and enjoy different parts if this game.

I will never, ever, grind for something as silly as a skin!

Since I'm a casual player, there is always a quest to do, an Elite to cap, a Chapter to explore.
Considering that I finished all the prophecies quests and missions and capped all the elites for 3 characters in 2 months, and then when factions came out got all the factions elite and finished all the factions quests and missions with the same 3 characters in 1 month, then made a rit and assassin and done everything with them in 2 weeks...and I have school and study as well...

I wouldn't say there is ALWAYS something to do, maybe except the Farming World, Fissure of Farm, The Farm, and Urgoz's Farm.
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Old Oct 02, 2006, 04:44 PM // 16:44   #485
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what i've noticed is that all the rich hardcore players are worried and all the casual/less wealthy players are loving this idea of salvageable inherent mods
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Old Oct 02, 2006, 04:47 PM // 16:47   #486
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this just makes the game less 1337...
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Old Oct 02, 2006, 04:49 PM // 16:49   #487
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Originally Posted by Hybrid Theory
what i've noticed is that all the rich hardcore players are worried and all the casual/less wealthy players are loving this idea of salvageable inherent mods
Well, the hardcore players are the loyal customers who will keep buying future chapters, whereas casual players could just as easily switch to another game without losing anything. Hardcore players stand to lose the most, since they have invested a lot of time and effort into the game. Doing this would be equivalent to penalizing them for actually playing the game.
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Old Oct 02, 2006, 04:52 PM // 16:52   #488
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Originally Posted by KurtTheBehemoth
Ok, now that we know what might happen we treat this like any other gamble. I am a poker player and this looks like a hand I once had. Everyone else folded after the flop so it was heads up and I had the low straight. Pot odds were good and the other guy was betting big. I was in good position but it just didn't feel right. The way the guys tells were all saying he had the high straight. I decided take the risk because I didn't want to throw away my straight. Well guess what. He had a boat. I should have listened to my instincts about the guys tells.
So you called down with the ass end of a straight on a paired board? Nice play, sir, nice play. Where is this game and how do I get an invitation to it?

On topic -- as a PvP-only player, I like this (if it comes to fruition). For a game marketed as low on grind, GW certainly makes people grind a lot to get their choice of weapon skins, mods, etc. Once the market for the salvaged mods settles out, this seems like it should be pretty sweet indeed. There will still be grind involved (to get the gold to buy the items), but the time spent searching for what you want to buy should be reduced. Now if they'd just add more weapon sets and allow full weapon skins/mods choice in PvP creation . . . .
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Old Oct 02, 2006, 04:55 PM // 16:55   #489
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Quote:
Originally Posted by Gli
Here's an angle not yet covered in this thread:

The intrinsic size of the economy isn't going to change by this, only the nominal size, thanks to existing high value items devaluating. If anything, the intrinsic size will increase because some upgrades will become worthless. That sounds odd, but think about it: people will 'merc' more items and add gold to the economy.

Since everyone will be spending less gold per upgrade bought from other players, doesn't it stand to reason that on average, everyone will have more gold that they can flush down goldsinks like titles (keys, ale) and armor? That is, everyone except the die-hard farmers, who will see the rivers of gold flowing their way drying up to a trickle. This change to the salvage system will just lead to a redistribution of wealth.

Now, someone explain to me why this is a bad thing? Average players will be able to do more with the cash they pick up while playing. ANet has my vote.
Uh ... treasure hunter alone is 6 million ... Anet's price. You really think you will make that with easily sold items being worth less than they are now? Who exactly are you trying to kid. If you have "picked up" 6 million while playing do tell us your secrets. Sorry to report but like in the real world ... the rich will remain rich.
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Old Oct 02, 2006, 05:07 PM // 17:07   #490
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o btw, can u salvage inherent mods off shields. now THAT would be a good idea
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Old Oct 02, 2006, 05:08 PM // 17:08   #491
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best looking shiled in the game so far IMO is the guardian of the hunt. i dont want to pay crazy prices for +30 and -5(20%). i pvp also so i need the perfect stats.
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Old Oct 02, 2006, 05:11 PM // 17:11   #492
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Once the inherent mod market gets flooded, the average player who has less than 20k to his name will be able to make his own battle-ready and nice-looking weapons. No more being confined to collector weapons and greens if you don't have 100k+ to bomb on a 15>50 weapon.

This change is going to be really good for the economy, and everybody who thinks otherwise is wrong. Hats off to Anet for cutting the divide between the rich and the poor.
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Old Oct 02, 2006, 05:11 PM // 17:11   #493
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Quote:
Originally Posted by Lynnrose
So you called down with the ass end of a straight on a paired board? Nice play, sir, nice play. Where is this game and how do I get an invitation to it?

On topic -- as a PvP-only player, I like this (if it comes to fruition). For a game marketed as low on grind, GW certainly makes people grind a lot to get their choice of weapon skins, mods, etc. Once the market for the salvaged mods settles out, this seems like it should be pretty sweet indeed. There will still be grind involved (to get the gold to buy the items), but the time spent searching for what you want to buy should be reduced. Now if they'd just add more weapon sets and allow full weapon skins/mods choice in PvP creation . . . .
And it IS already low on grind...5k - 10k greens? collector/crafter items? Unless there's some secrets about req 8 15>50 crystalline sword that I don't know. It kills target in one hit! am I right?
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Old Oct 02, 2006, 05:13 PM // 17:13   #494
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Originally Posted by Hybrid Theory
o btw, can u salvage inherent mods off shields. now THAT would be a good idea
answer my question! lol
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Old Oct 02, 2006, 05:14 PM // 17:14   #495
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Quote:
Originally Posted by Hybrid Theory
what i've noticed is that all the rich hardcore players are worried and all the casual/less wealthy players are loving this idea of salvageable inherent mods
I am one of the more "rich" hardcore players that is 100% behind this. I love the idea. You are right though it is mostly the rich that are against it. They claim they are "looking out for the game" but that is just a flat faced lie. They are covering their investments. I would be in the same boat as them, but I know having played for so long that the economy of this game should have NEVER gotten to this point 100k + xx and xxx ectos for weapons is just unbelievably insane. Can you imagine equipping your heros with your favorite weapons with prices at 100k + 100 ectos for a Brute Sword? Gimme a damn break.

Last edited by DeathByAmor; Oct 02, 2006 at 05:20 PM // 17:20..
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Old Oct 02, 2006, 05:20 PM // 17:20   #496
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Quote:
Originally Posted by Mr_eX
Once the inherent mod market gets flooded, the average player who has less than 20k to his name will be able to make his own battle-ready and nice-looking weapons. No more being confined to collector weapons and greens if you don't have 100k+ to bomb on a 15>50 weapon.

This change is going to be really good for the economy, and everybody who thinks otherwise is wrong. Hats off to Anet for cutting the divide between the rich and the poor.
Hey, might as well give a pick item menu where you get anything in the game whenever you want it.

Oh no! there are still people with FoW armor! UnBalanced! Might as well add in Fow Armor and 15k armor collectors as well. OMG, the rich can get 5 stone summit badge faster just because he played more, unbalanced! Add in Fow Armor/15k armor menu NOW!

Gasp! The rich has max treasure hunter just because he played more and not a measure of skill! Add title selector~~

This'll be the best for the game because it would cut the divide between the rich and the poor, and people who spent more time in the game won't get extra "advantage", perfect.

If they want to get rid of the ridiculous pricing, which I agree is ridiculous, they need to add in the *gasp* auction house so that people can actually find the people who don't ask ridiculous prices (like me)

Last edited by Phoenix Ex; Oct 02, 2006 at 05:28 PM // 17:28..
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Old Oct 02, 2006, 05:25 PM // 17:25   #497
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Quote:
Originally Posted by Hybrid Theory
best looking shiled in the game so far IMO is the guardian of the hunt. i dont want to pay crazy prices for +30 and -5(20%). i pvp also so i need the perfect stats.
The PvP character screen allows you to pick your perfect stat equipment. If you want a vanity skin *gasp* you might have to work a tad harder for it. There are MANY rich pvpers before you go there. The drop system already favors the casual gamer .. hardcore people get the old flag system.
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Old Oct 02, 2006, 05:27 PM // 17:27   #498
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Originally Posted by Gli
Now, someone explain to me why this is a bad thing? Average players will be able to do more with the cash they pick up while playing. ANet has my vote.
It's quite probable that this will positively affect most casual players, but apparently it will bring the world to it's knees if some people are to be believed. Hard to imagine something that's details aren't yet known being such a controversy, until you look at things such as Rockstar's new title Bully. Jack Thompson's "Columbine Simulator" has turned out to look like it will have more in common with schoolyard pranks than schoolyard massacres. Perhaps in the end we'll be able to look back at how the Guild Wars fanbase reacted to the announcement of new salvage options, and laugh at our own ignorance about the end results that no one could have accurately forseen.

Quote:
Originally Posted by milias
Well, the hardcore players are the loyal customers who will keep buying future chapters, whereas casual players could just as easily switch to another game without losing anything. Hardcore players stand to lose the most, since they have invested a lot of time and effort into the game. Doing this would be equivalent to penalizing them for actually playing the game.
I would have to imagine that if you are sitting on top of millions of gold right now, keeping it in that form may be a logical investment. If in the end, the prices of things plummet and everything is as easy to aquire as some seem to think it will be, the value of your gold would increase, would it not? Although if that is the case, it would be more difficult to amass a huge hoard of wealth for newer players.

What I haven't seen anyone address is this: right now farmers are toiling away, gathering items and selling them to the unwashed masses. If these people leave, and therefore are no longer churning out greens by the ton and sacks full of gold items... Wouldn't the end result be that the prices, once they reach their new stabilized point, remain more constant?

Quote:
Originally Posted by leprekan
Uh ... treasure hunter alone is 6 million ... Anet's price.
You must mean Grandmaster Treasure Hunter...

Quote:
Originally Posted by Hybrid Theory
o btw, can u salvage inherent mods off shields. now THAT would be a good idea
At this point we can only speculate, I would hope so though.

Quote:
Originally Posted by Phoenix Ex
If they want to get rid of the ridiculous pricing, which I agree is ridiculous, they need to add in the *gasp* auction house so that people can actually find the people who don't ask ridiculous prices (like me)
Or the rich people with millions of gold could buy your items and put them back up at the price they want them to sell at. It's been mentioned that Gaile has spoken of "Trade Improvements" and not an auction house per se.

Last edited by Clawdius_Talonious; Oct 02, 2006 at 05:32 PM // 17:32..
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Old Oct 02, 2006, 05:37 PM // 17:37   #499
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Quote:
Originally Posted by Phoenix Ex
And it IS already low on grind...5k - 10k greens? collector/crafter items? Unless there's some secrets about req 8 15>50 crystalline sword that I don't know. It kills target in one hit! am I right?
Actually, most of the green items are trash for PvP and cannot be modded to make them effective. Obtaining what one needs to trade for collector items requires either doing PvE to get the drops necessary to make the trade or standing around in town trying to "WTB" the drops -- both of which are grind. On the other hand, some of the green items that are good don't have counterparts available to them in the PvP creation screen. The fact one must import PvE items from storage (double degen weapon for when one is stuck in a map glitch, an extra weapon set for negative energy, a wand or bow for ranged adren gain, etc.) for a PvP-rolled character demonstrates the inequitable treatment PvP-only folks face. If you think this game is grind-free, you're in a dream world.
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Old Oct 02, 2006, 05:38 PM // 17:38   #500
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Quote:
Originally Posted by Clawdius_Talonious
Or the rich people with millions of gold could buy your items and put them back up at the price they want them to sell at. It's been mentioned that Gaile has spoken of "Trade Improvements" and not an auction house per se.
There's no way those people can nab up the combined amount that all casual and middle class people are gonna put up on the auction house, considering GW has 2 million copies sold. So all people has to do is to wait a bit for someone to put up a cheap item.
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